Some more Unreal studies. Trying to focus on creating a workflow and understand lighting. Needs work.
Some more Unreal studies. Trying to focus on creating a workflow and understand lighting. Needs work.
Some more Unreal studies. Trying to focus on creating a workflow and understand lighting. Needs work.
Idea for my next business cards. Created in Substance Designer.HD
bad c
A little prop for a scene I’m working on. Powered by meme magic!HD
bad c
Give me meow more!HD
bad c
Back to doing Substance Designer doodles. This time an exercise on shape control and masking. Everyone needs a little bit of Judas Priests on their walls..HD
bad c
Old character that I wanted to learn diffuse painting in Substance Painter. Overall, I love working in the program. It’s easy to stay organised and the layer system is very similar to Photoshop.
View the full character breakdown here:...HD
bad c
Substance Designer training for a procedural aged wood plank material. It’s crazy how detailed these graphs can get when you start adding in more and more detail.
Special thanks to Wes McDermott for his Substance Academy series. You should check him...
Substance Designer training for a procedural aged wood plank material. It’s crazy how detailed these graphs can get when you start adding in more and more detail.
Special thanks to Wes McDermott for his Substance Academy series. You should check him...
Substance Designer training for a procedural aged wood plank material. It’s crazy how detailed these graphs can get when you start adding in more and more detail.
Special thanks to Wes McDermott for his Substance Academy series. You should check him...
Substance Designer training for a procedural aged wood plank material. It’s crazy how detailed these graphs can get when you start adding in more and more detail.
Special thanks to Wes McDermott for his Substance Academy series. You should check him...
WIP of a little scene in Marmoset and hopefully in Unreal if there’s time. Still need to adjust Albedo levels, foliage, and create an actual shader for the little blob dude. Concept by Ching Yeh. Texturing done in Quixel.
WIP of a little scene in Marmoset and hopefully in Unreal if there’s time. Still need to adjust Albedo levels, foliage, and create an actual shader for the little blob dude. Concept by Ching Yeh. Texturing done in Quixel.

» twitter.com

Check out the incredible collaboration between Chad Voss and I for the upcoming game, Albatross!

Sneak Peak at something cool with some friends, @spectrebane and @burgerstick for a level. Definitely did some studying to Overwatch’s unique approach to shape language and texturing Excited to share more when I can!
Modeled in Max, textured in...
Sneak Peak at something cool with some friends, @spectrebane and @burgerstick for a level. Definitely did some studying to Overwatch’s unique approach to shape language and texturing Excited to share more when I can!
Modeled in Max, textured in...
Sneak Peak at something cool with some friends, @spectrebane and @burgerstick for a level. Definitely did some studying to Overwatch’s unique approach to shape language and texturing Excited to share more when I can!
Modeled in Max, textured in...
Back to top